EQ
Tips: There are four endings (and one bad end). Act however you want. The "last" ending is the most difficult to get, but explains the story the most.
Scroll down for possible routes (warning: spoilers).
WALKTHROUGHS
BAD ENDING (0/4) – Select “I don’t want to go” in the taxi cab. In the airport, select “I don’t want to go” > “I am being coerced” > “I am a robot” OR frown + “Say it was a joke”.
DEFAULT ENDING (1/4) – Do whatever you want.
EERIE ENDING (2/4) – Achieve a cooperation score of 9 or above. Sample path: smile + I’m fine > smile + agree > smile + yes > smile + visit > frown + that’s terrible.
DANGEROUS ENDING (3/4) – Achieve a hostility score of 9 or above OR narrowly avoid the bad ending. Sample path: select “I don’t want to go” in the taxi cab. In the airport, select “I don’t want to go” > “I am being coerced” > smile OR neutral + “Say it was a joke”.
TRUE ENDING (4/4) – Act as much like a robot as possible. Keep your face blank the whole time (!!!) and select the following options: say nothing > disagree and explain why > say nothing > elaborate despite previous reactions > it was bound to happen.
Status | Released |
Platforms | HTML5 |
Author | n-grace |
Genre | Interactive Fiction |
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